With over 10 years of experience, I’ve developed a great sense of project management and team management. I keep a level head and an overview of things in even the tightest situations. Quick on my feet and a creative thinker. I take a people-first approach in everything I do and strive for continuous improvement in myself and with my teams.
As a Scrum Master for multiple different teams, I was responsible for the agile coaching of the teams and the overarching organization. Methodology was one of my key focal points, and I spearheaded the movement towards compliance with “Het Politiemodel”.
Spearheaded the introduction of and compliance with Het Politiemodel.
Facilitated Scrum events and advised my teams on ways of working and production processes.
Developed the team’s production pipelines to foster collaboration across disciplines.
Co-Dev Studio with a dash of own IP, I was responsible for team, client, and project management. Worked with multiple teams sized at 10-14 people each.
Managed several unannounced titles, as well as Stellaris and their teams, including scheduling, budgeting, and planning.
Introduced Agile methodologies to the company, and coached the organization in their implementations.
Planned and directed sprints, one-on-ones, and other meetings involving both internal and external partners.
Consultancy, working in the Utilities sector, I was responsible for the growth and coaching of several Scrum Teams as well as coaching the organization of our clients.
Facilitated communications, meetings, and coaching for multiple Scrum teams.
Actively worked on improving team-based cooperation
Coached the client’s organization in the Agile ways of working.
Media Production Company, I was responsible for project management and team coaching at a high level.
Worked with multiple agile teams ranging from 5-12 people.
Improved interdepartmental communication between different departments by introducing processes to reduce noise.
Marketing Agency, working within the Games Department, I was responsible for projects from inception to completion in a challenging environment.
Worked on installations at live events in several different countries in Europe, the US, and Asia.
Responsible for planning and communication with both internal and external partners across the globe.
Managed interdisciplinary teams of up to 40 people.
Utrecht University / Developer, Product Owner
At this University’s project department worked on a serious game that aimed to educate educators.
Developed an educational game
Taught teachers about digital solutions to support them
SG Pantarijn / Computer Science Teacher
At this High School, I was responsible for teaching teenagers about the basics of computer science. In my course, they would learn about programming as well as getting them a solid theoretical foundation.
Developed a new curriculum that took advantage of games to teach teenagers about programming
Guided students in their HS thesis
Game publishing platform, I was responsible for day-to-day operations, business relations, team management, and community management.
Started my own game-publishing business
Ran operations for several live-service games
Licensed several games with developers from different countries
Leading SAFe 5.1
2021, Scaled Agile
Advanced Scrum Master
2021, Scaled Agile
PSM I & PSM II
2021, Scrum.org
BSc, Computer Science
Organized a local games conference targeting indie studios.
President of the Dutch Game Development and Research Committee at Utrecht University
2nd Degree Teaching License
2016-2017, Utrecht University
During this program, we were taught the basics of teaching, pedagogy, and more.